State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 Entertainment Mascot Games in Australia Q2 2022

In Q2 2022, the top 5 entertainment mascot games in Australia showed varied performance trends across downloads, revenue, and active users, with notable fluctuations in their weekly metrics.

Top 5 Entertainment Mascot Games in Australia Q2 2022

During the second quarter of 2022, the top 5 entertainment mascot games in Australia showed diverse trends in their weekly downloads, revenue, and active user metrics. Here's a closer look at their performance:

Sonic Forces PvP Racing Battle from SEGA saw a significant increase in weekly downloads early in the quarter, peaking at 18.6K in the week of May 2. Weekly revenue also rose, reaching approximately $4.1K in mid-April before experiencing a gradual decline, ending the quarter at around $2.8K. Active users followed a similar pattern, peaking at around 50.3K in early May and then decreasing to 30.5K by the end of June.

Sonic Dash: Fun Endless Runner, another title from SEGA, experienced a steady performance. Weekly downloads peaked at 12.3K in mid-April and ended the quarter with a resurgence to 8.5K. Revenue saw a peak of approximately $2.2K in early May and fluctuated around $1K in the subsequent weeks. Active users remained relatively stable, peaking at 114.1K in mid-April and ending the quarter at 94.2K.

Minion Rush: Running game from Gameloft showed a mixed trend. Weekly downloads peaked at 13.9K at the end of June, while revenue saw a high of approximately $2.3K in early April before declining and stabilizing around $600. Active users increased towards the end of the quarter, reaching 19.9K in the final week of June.

World of Peppa Pig: Kids Games by Find Your Fun maintained a consistent performance. Weekly revenue remained steady, averaging around $6.8K throughout the quarter, with a slight peak of $7.4K in mid-April. Downloads fluctuated, peaking at 4.7K at the end of June. Active users showed a gradual increase, ending the quarter at 10.8K.

Lastly, Sonic Dash 2: Sonic Boom from SEGA had a steady performance with weekly downloads peaking at 4.8K in mid-April. Revenue remained relatively low, peaking at approximately $677 in mid-April, and fluctuated around $300 towards the end of the quarter. Active users showed a stable trend, ending the quarter at 36.9K.

These trends highlight the varying performances of the top 5 entertainment mascot games in Australia during Q2 2022. For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022